Abstract
Vortex methods are Lagrangian particle-based (meshless) numerical simulation schemes especially appropriate for fluid flows characterized by high Reynolds numbers and complex geometries such as those characterizing the wind engineering simulations. The most compute-intensive portion of such simulations is the computation of the locations and strengths of computational elements due to the effect of other elements. A fast 'N-body solver can be used to reduce the naive O(N super(2)) cost to a computation that is effectively O(N). In this paper, initial results are presented for the parallel implementation of this computational kernel.