Abstract
The growth of digital games development and usage has raised many issues in education, entertainment, psychology, and other fields. The number of people becoming addicted to digital games is growing rapidly. This has led researchers to propose solutions to mitigate the harmful consequences of digital games addiction. However, there is a lack of studies that define a comprehensive framework to monitor and treat people suffering from digital game addiction. This paper proposes a conceptual framework that highlights the capability of using telemedicine mobile applications (TMPs) and sentiment analysis method to assist psychologists, parents and games players to reduce and minimise the risks of digital gaming. we have carried out a preliminary investigation of school students' perspective of using TMPs in treating games addiction. The results show that both males and female participants are interested in using TMPs in addiction treatment with slightly different levels of motivation.