Abstract
Conference Title: 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE) Conference Start Date: 2018, Dec. 4 Conference End Date: 2018, Dec. 7 Conference Location: Wollongong, Australia Given the attractiveness of younger generations for video games, more and more teachers want to use serious games in their classes. However, the gamification of a training module remains difficult to apprehend for these teachers. In this article, we propose a light and dual gamification approach allowing a teacher to progressively test the implementation of innovative teaching tools based on the game within its own modules. This approach relies on the aggregation of multi-faceted resources and on the progress of a suitable gamification process.