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Gamified English App: A Mobile Application to Enhance Second Language Learning via Gamification
Conference proceeding

Gamified English App: A Mobile Application to Enhance Second Language Learning via Gamification

Tamim Alkhalifah and IEEE
2022 11th International Conference on Educational and Information Technology (ICEIT), pp.112-117
06/01/2022

Abstract

Computers game elements gamification Information technology language learning Mobile applications motivation Task analysis

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