Abstract
Animation has evolved over the years – from the early days of 2D animation to the present technology of using GPU-based
shader programs for providing complex, photorealistic lighting. One thing has, however, remained constant – a geometrical
model has been considered essential in computer animation. In this paper, we propose an alternative.
An image-based framework is presented for creating arbitrary motions of an object using only captured images of the object; no
geometry of the object or the environment is provided by the user. Photorealism is an immediate side effect as a consequence.
Specifically we preprocess a set of images of a static object under a set of carefully chosen lighting configurations. Now given
an arbitrary environment in the form of images again, and any arbitrary three-dimensional path that the object is desired to
move, our algorithm creates a motion sequence of the object-realistically composed in the new environment.