Abstract
The implementation of Virtual Reality (VR) has brought unprecedented meaning to various fields. The application of VR in different areas is bringing revolutionary changes. The gaming field is one of them. The realization of VR in gaming has added a new dimension to this important area. Games have been more interactive, and they have been more enhanced. The use of VR has made gaming more enjoyable. The application of games in education has played a vital role. Therefore, a VR escape room game is proposed to be developed using the Unity3D game engine. The game consists of puzzles that are to be solved to escape the rooms. The game aims to reduce the VR sickness of users while using different VR applications. The goal of the game is to use VR and make players use their skills and utilize their free time effectively. The unique feature of this game is using teleportation for in-game movement to reduce VR sickness. This game promotes testing and enhancing players' skills by making it more interactive with the use of VR. A flowchart, a use case diagram, and an activity diagram have also been designed to explain how the game works. This study analyzes the performance of the escape room game developed. The performance evaluation has been done based on the relationship between time to play the game and VR sickness felt by the users, with and without using teleportation for in-game movement. It includes the limitation of the study as well. Finally, it also presents a future direction for this study and explains how VR sickness can be reduced further in VR applications.