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On making intelligence performance-inconspicuous in 3D games
Conference proceeding

On making intelligence performance-inconspicuous in 3D games

Fadi N. Sibai and IEEE
2007 INNOVATIONS IN INFORMATION TECHNOLOGIES, VOLS 1 AND 2, pp.104-108
01/01/2007

Abstract

Engineering Engineering, Electrical & Electronic Engineering, Multidisciplinary Science & Technology Technology
Artificial Intelligence and physics are two components of 3D games. While they bring the laws of nature and more realism to games, they may be intensive enough to leave a sizable dent on the game's performance and lead to a serious reduction in frame rate. In this paper, we discuss a game implementation solution with multi-core architectures which hides the computational load of the game intelligence and improves the gaming experience.

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