Abstract
Videogames have gained great interest in the computer science community, this interest has expanded to the area of health. This situation is because the results obtained with gaming experiences in the rehabilitation therapies. Most rehabilitation activities (such as physical and mental exercises) are monotonous and boring for patients. It is essential to generate and maintain the motivation of patients. The Pervasive Games (PG) is a proposal that helps patients to increase and maintain their motivation. This article presents an exhaustive review of 101 final studies, which seeks to identify the specific use of PG in the rehabilitation of patients. The objective of the review is to identify and classify the applications that are given to the PGs within the area of health. This research will help to propose a basis and strengthen the use of PG as a rehabilitation tool in some procedures.