Abstract
Video games are becoming widely used today for entertainment and socializing. However, with all the technology there are few games for the blind or the visually impaired people. In the literature, research attempts for wearable and/or assistive systems designed to support visually impaired people are limited in terms of accuracy and support only limited tasks; such as: learning activities, sending SMS,... etc.. They use predefined tasks and train visually impaired individual to use the system. For navigation and detecting obstacles whilst moving in uncertain environment, visually impaired people would need fruitful research regarding training visually impaired people to understand and interpret the 3D sounds; commonly known as BATS based software. BATS software supports independent mobility for visual impairments individuals benefit as it provides means to navigate, detect objects, and react to uncertain issues in surrounding using sound navigation and ranging (SONAR). In this paper, we propose a game that allows visually impaired/blind individual to be trained to interpret sounds through the game by play against a sighted opponent (teacher/relevant or mother for the child). The main idea of the game is to let the sighted player raise sounds; programmed in the game players attack each other's area. The sighted player mode will have both visuals and audio. According to the Bat system, the blind/visually impaired will have 3D audio, Ultrasonic sensors are used for detecting the obstacles whilst the Servo motors are used to give a precise position and the google glasses to make object type recognition. The sighted opponent will enforce objects occurrences inside the game and the blind/visually impaired user would be trained use the system in order to be able determine types of the objects, distance to objects compensate the visuals.