Abstract
In this paper we propose a multimedia environment that can capture kinematic data from live gestures of a child having Hemiplegia disability and generate live analytical results as part of decision making system of a therapist. The kinematic data is obtained from clinically suggested therapy modules that are used to monitor quality of improvement of a disabled child, which includes exercises involving the affected joints and muscles. The methodology proposed is non-invasive as the child does not need to wear any external devices in the body. The multimedia environment incorporates Second Life serious game environment coupled with Microsoft Kinect where the live therapeutic movement of child, and therapist is synchronized between physical and virtual world. Our preliminary test results are validated by the therapists from three different disability hospitals that treat children with Hemiplegia, which is presented in this paper.