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The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students
Journal article   Open access  Peer reviewed

The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students

Alberto Colorni, Susanna Sancassani, Simona Azzali, Nicola Padovani and Alessandra Tomasini
International journal of emerging technologies in learning, Vol.5(2), pp.43-46
01/11/2010

Abstract

Education & Educational Research Social Sciences
The use of didactic games in order to promote scientific culture leads to innovative methodologies and technologies that can be very effective for the learning process of students or simply to make them more curious about "critical disciplines" such as mathematics. Delivering learning games means making an effort to meet the language and the culture of learners, focusing on their motivation: this aim can be achieved by developing projects and products with a high use of competitiveness and creativity.
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https://doi.org/10.3991/ijet.v5s3.1499View
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