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The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information?
Journal article   Peer reviewed

The perils of gamification: Does engaging with gamified services increase users’ willingness to disclose personal information?

Simon Trang and Welf H. Weiger
Computers in human behavior, Vol.116, p.106644
03/2021

Abstract

Cognitive absorption Engagement Gamification Gamified services Information disclosure Privacy

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